BeeSports  Summer 2025 - Celebration Day Detail

2025-09-07
Tournament Details

2025-09-07

BeeSports Spring 2024 Celebration Day is all about BeeSports family coming together to celebrate on the achievements over the current term ([[TermTitle]]). As our club’s primary goal is to focus on improvements and encouragement, a celebration is no celebration without a competitive game.

This Celebration Day brings all of our venues together and try out the skills learned in a competitive environment. The day will be filled with fun, games, and a lot of excitement.

More importantly, the celebration day is open for anyone who is regular with us as of 01th August 2025!



Day Details
Tournament Day Format:

Following is summary of the tournament day.

  • Check-in at the front desk
  • Teams will be announced
  • Tournament format will be round-robin and then semi’s* & finals. A game is of 6 - 8 mins length. Aim is to fit the Team Size as 5 but will be decided on the day & substitutions will be allowed only in exceptional scenario.
  • Skills contests in-between games.*
  • Celebration time – Trophy & Medals presentation.
  • Check-out at the front desk
* Provided time permits or have enough teams.



Time Table
Time Table:

 ActivityStart TimeEnd Time
Under 7sCheck-In09:1509:30
 Team Announcement09:3009:45
 Matches & Skill Contest*09:4510:30
 Celebration10:3010:45
Under 11sCheck-In10:4510:55
 Team Announcement10:5511:10
 Matches & Skill Contest*11:1012:50
 Celebration12:5013:00
Under 14s - All GirlsCheck-In13:0013:05
 Team Announcement13:0513:15
 Matches & Skill Contest*13:1513:35
 Celebration13:3513:45
Under 14s - All BoysCheck-In13:4513:55
 Team Announcement13:5514:10
 Matches & Skill Contest*14:1015:30
 Celebration15:3015:45



Fun Contests
Skill Contests

A player gets opportunity to do atleast one skill contest before the matches and during while resting between games. Skills are:

  • Spot Shooting
  • Lay-up
  • Pivot & Shoot
  • Free Throw
  • 3 pointers

Every participant will receive equal number of opportunities (most likely 7 chances). Of these, top 5 or equivalent will be qualifying for second round.

Second round will decide a winner and 2 runners-up for each of skill.

A player can score 2 points on each chance, 1 point for following correct technique and 1 point for getting basket in.



Format
Tournament Format

Teams will be playing round-robin matches and pooled in the same group. Only one match against an opponent on group matches. Each win will give 3 ranking points, each draw/tie will give 1 ranking points.

Scenario 1: More than 7 teams
Top 2 from each group – goes to Semi-Finals.
Semi-Final #1 Group 1 – First vs Group 2 - Second
Semi-Final #2 Group 2 – First vs Group 1 – Second
Finals – Winners of Each Semi-Finals

Scenario 2: 6 or less teams
Finals – Top 2 of the group stage.

Only in situations, where we are unable to decide the group positions (first and second), we will try to decide the winner/position by applying one rule at a time (in this exact order)

  • Number of 15 point wins for Dunkers and 21 point wins for Champs & Gamers (Golden wins)
  • Points difference (baskets scored vs conceded)
  • Free throws

* Subject to change, depending on the number of participants.



Team Selections
Team Selection Process (some of, not limited to these):

  • Coach Raj will do team selection.
  • A team will have squad of minimum 4/5 depending on the number of players.
  • Team allocation will happen only after the Check-In.
  • We will do our best to fit a full team representing a venue, we might end-up with mixed venue teams.
  • A team will have a coach allocated – to discuss tactics.
  • This system is not perfect so keep that in mind – players been groomed with dynamic team selection during the Saturday sessions.



Instructions
Basketball Game Instructions

  • Games are always 4 - 10 minutes long with a running clock.
  • Substitutions will be allowed only on uneven teams scenario.
  • Time-outs will be limited.
  • Warm-up shooting is not allowed before and after each game.
  • Pre-Game Player Introductions to start immediately after Team announcements – Players run onto the court when coach calls out Team Name.
  • Pre-Game Meeting with Referees/Coaches prior to the start of each game to emphasize rules, & reminder to work together so all players have a good experience.
  • Coaches who are not refereeing must stay off the court during the game.
  • Clock operator is in charge of time and scoreboard countdowns to keep things on schedule.
  • Coaches will be the referees. The intent is for coaches to encourage, teach, and manage the game better as referees than they normally could over on the sideline. Coaches will get a good view of what should be called and how to manage the game.

Game Time:
A game is a maximum of 6 - 8 minutes. Alternatively, a game can finish on Golden Win when a team reaches a score of 15 or 21 points.

Players on the Court:
4v4 OR 5v5 Side Court (max of 8 players per game)

Substitution System:
As we look to offer everyone a chance to play their match, there might be substitution scenario. We will ensure everyone will have even minutes on a match.

Bad Call Rule:
Coaches/players/parents must learn not to argue any referee calls, but instead to use a “bad” call as a learning opportunity for his/her team and to focus on the next play down the court.

Referee Calls:
Our goal is for every player to be developed to reach their potential on and off the court so the calls by the referee/coaches may vary in strictness from player to player but there must be a clear teaching of the right way to do things even if a “travel” or “double dribble” is not called for a specific reason.

Timeouts:
There are no timeouts officially. We offered timeout last time around and it was successful, so we are undecided.

Backcourt Press:
No full-court pressing, guarding, or stealing in the “backcourt” is allowed. Half-court marks on the floor will be used to create a “defensive zone” (defense must wait for their player to enter the zone before guarding them). Loose balls may be picked up by the defense in the backcourt.

One Shot Rule:
The primary goal is for each team to get a minimum of one shot during each possession. While this rule cannot be fully enforced (turnovers, bad passes, etc. will happen), the defensive team can adjust accordingly (especially if the game is somewhat lopsided).

Stealing:
Since many players still have trouble controlling their dribble, allowing stealing off the dribble makes it extremely difficult for a team to get off a shot every possession and usually disrupts the game flow.

Fouls:
If a player receives two (2) fouls in one game, he/she will be taken out of the game for the remainder of the game immediately following the second foul. No other penalty will be assessed. Upon returning to the next game, the player will start back at zero (0) fouls. If a single player continues to have trouble with constant fouling, further measures may be deemed necessary to help the player understand how to play proper defense (less fouls in a period, sit out longer, etc.).

Free Throws:
Free throws will be awarded when fouled at the time of shooting. There could be situations where a free throw can be awarded by referee.

Switching Directions:
Teams switch directions (baskets) doesn’t happen. As we are having only one period for a game.

Defensive Guidelines:
Man-to-Man defense only. Defensive players must stay in the “defensive zone” (half-court) to give the offensive team an opportunity to move the ball closer to the basket before being contested. However, once the ball crosses into the “defensive zone” defenders are permitted to guard outside the zone if offensive players begin moving in and out of the zone.

Offensive Screens/Picks:
Ball Screens/Picks are not allowed so defensive players can guard their designated player at all times (the reason for the wristband system). Off the Ball Screens/Picks are allowed but must be done properly. Most players at this level do not fully understand all that is involved with screens/picks since there are four players involved (screener, person being screened for, both defensive players). Coaches need to call “moving screen” fouls so the players can learn and the offensive is not gaining an advantage.

Keeping Score:
Even though, our primary focus is on player development versus winning/losing. We would nominate someone for a game to keep track of the score. Lane Violations: Three (3) seconds in the lane will not be called.

Stalling:
There is no specific shot clock, but players may not stall to cause the time to run out on offense. One warning is giving for stalling and then it would be an immediate free throw to opponent Captain if stalling occurs again.

Black Hole Players:
Players who are shooting almost every time down the court should be instructed to stop shooting (goal is for all players to have an opportunity to get an occasional shot). If a player continues to shoot, he can be taken out of the game in the middle of the period at the discretion of the Coaches, Referees, and/or League Commissioners.

*
Useful Info

Venue: The Sennocke Centre, Sevenoaks School, High St, Sevenoaks TN13 1HU

Timings: 09:30 for Under 7s (Dunkers), 11:00 for Under 11s (Champs), 13:30 for Under 14s (Gamers - Girls), 14:15 for Under 14s (Gamers - Boys)

How to Pay:
We will accept only CASH, and pay when checking-in at the front desk. It's £10 per participant.

Email : Send Email

Phone (primary) : 07355 949 200

Phone : 07934 854 383

Celebration : Overview